


Unlike DoDonPachi Arrange, I didn't insert everything by hand into a hex editor,īut I wrote a program to patch the original binary. If you play (or look at my changelog), you'll notice a relatively large similarityĪnyways, just like DoDonPachi Arrange, most of the work was done in IDA Pro,Īlong with debugging in MAME with the debugger and cheat functionality. It's like Daifukkatsu Black Label to Daifukkatsu. I think I like how Ketsui Arrange turned out better too it feels like a very The codebase is more complex, but because I modified a lot more things and addedĪ bunch of new features (whereas DoDonPachi Arrange was mostly modifying old features). I'd say I spent much more time on this arrange than DoDonPachi, not just because Games were just starting to be emulated). The benefit of having already hacked around in Ketsui a deal before (when the PGM This entire project was done in the span of approximately 3 or 4 weeks, but I had

Ketsui Arrange is now complete, after what seems like forever.

You have two options: You can either compile from source, or drag your folder over the ketmod.app application in the osx folder. You have two options: You can either compile from source, or drag your folder over the ketmod.exe application in the win folder. Depending on your MAME version, you may also need to rename the modified ROM images. bak file out of the folder, or MAME will just load the original unpatched ROM images. You may re-compress the folder, but you will have to move the. If you are using this with MAME, leave the folder uncompressed and named ket. After the ROM images are modified, burn the resulting image to a 27C160 EPROM. System-dependent steps (provided below) must be performed to generate the modified ROM set. If you have the MAME ROM set, simply unzip it to a folder. This file should be called ketsui_v100.u38. You must have the ROM image for the EPROM labeled V100 in a folder.
